Day 14: Shifting the Paradigm
The music industry primarily serves cultural and entertainment purposes in society. As science and medicine improve, we are finding that arts therapy is not only a proven methodology, but a unique and effective option.
Can we amplify these benefits and processes to a socially-engaged art practice, and what are the possibilities?
Because of the increasingly global way of life, trends have arisen that are pointing to problems – universal struggles. Is the art that we create, powerful enough to better the world by teaching it how to overcome these problems? An arts therapy and training/conditioning which can measurably better people and the world.
The practical, the monetary, the artistic, the design…the design must meet all the needed areas, but also must push each area. Progress is a common thread that strengthens and runs through everything we do.
Blueprint for Project Live (drafted 29-7-13)
> The shuffling effect ensures that people are working and interacting with strangers
> The timing effect creates a tension and an increased sense of team and technique
> Role designation lays a foundation to help create order and direction for characters
> The levels layer creates and increasing need for belonging and growth through gamification
Time: Groups of 10 can go in together, delayed, 1 by 1 and any other method. This can give the experience another dimension and a unique experience every time.
Shuffle: These rooms create the buffer and palette – cleansing time of the experience. It also allows for better transition and delayed entrance/exits.
Roles: Just like any experiment there are the controlled elements, but these are what creates the wide variety of outcomes people are given certain roles and responsibilities.
Levels: After successfully completing level 1, people can move on to higher levels. The room is the same, but the problem new.
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